In Virtual Villagers 5: New Believers, the player is introduced to special powers known as God Powers. Different God Powers have different effects and costs; the higher the cost, the more powerful the power.
Energy[]
Energy is the fuel used by the player in order to cast various God Powers. Players are able increase their maximum energy storage using various methods:
- Collecting new relics
- Increasing the population through birth (Making babies in the love shack) and heathen conversion
- Upgrading the Spirituality technology
- Building the statue north of the granary
When energy is used, it recharges on its own over time but can be hastened by collecting duplicate relics, having a villager talk to a heathen, and polishing the hand statue.
The List of God Powers[]
Power | Cost | Description | |
---|---|---|---|
Spawn Butterflies | 10 Energy | Spawns a group of butterflies that both village and heathen children find irresistible. | |
Swarm of Bees | 25 Energy | Spawns a swarm of stinging bees that will make any villager and most heathens within a select area run away. It can also be used to restore 20 noni fruits on the bush. Red Heathens may be less affected by this than the other Heathens since they run in circles instead of running away. | |
Sunshine | 50 Energy | Clears up rain and fog, although clearing fog is not recommended. Used to complete the "On Second Thought" achievement. | |
Lightning Strike | 100 Energy | Casts a bolt of lightning on a selected area. It can be used to temporarily disable the Pain Totem and to chase all types of heathens away. More effective than the Swarm of Bees. | |
Hand of Bloom | 150 Energy | Instantly grows a cluster of mushrooms and flowers in a select area. Can be used on the farmland and noni bush to cause them to produce more. | |
Tempest | 300 Energy | Summons a rain storm. It can be used to fill up the lake at the south of the village. | |
Fog of Doom | 400 Energy | Summons a thick fog which makes the villagers invisible to heathens. | |
Time Warp | 500 Energy | Makes a villager super-fast, though it can only be cast on one villager per application. Can be used to complete the Heathen Builder puzzle. If the player change the time in their device clock while Time Warp is active, the villager will automatically age up several years. | |
Revive | 600 Energy | Revives a fallen villager. It must be done before the deceased villager is taken to the mausoleum and cannot be cast on a villager that has died of old age. Used to complete the Lake puzzle. | |
Grant Youth | 700 Energy | Brings a selected villager's age down to five, maintaining all of their previously earned stats. | |
Earthquake | 800 Energy | Casts an earthquake onto the village. It is the only way to convert the orange- and red-masked heathens. Also used to destroy a hut to get the achievement. |